A brilliant game but you really have to fight with it. At one point during the victory animation of a puzzle I clicked the back button to go progress in the game, but I apparently backed out too quickly and had to DO THE PUZZLE OVER. ![]() It's always hard to tell where exactly to click to get something done, making navigation difficult. It took me forever to figure out why sometimes I couldn't open up my inventory. Expect glichy areas where it takes upwards of 40 clicks just to get her to open the damned drawer. Expect to misclick and have to wait upwards of 15 seconds to be able to do anything. However it is frustrating to have to fight to get the game to do what I wanted it to. The puzzles are (sometimes convoluted but mostly) decent and have a very tactile feeling to them. The art style is amazing and the audio/music is too. This game is very atmospheric and charming. Give this game a try, you won't regret it. ![]() The puzzles are difficult, but not so difficult you just give up and resort to cheating, which is refreshing. It's a little linear in that regard because it's not true to the adventure games of yore, when you could legitimately break your game by forgetting something in the beginning (which is a dick move we all secretly loved). The game limits the backtracking you have to do by making past areas inaccessible once you move on- preventing you from moving on until you have everything. There's no (very little) backtracking, so if you can manage to get to a new area, chances are, you found all that you need. The gameplay is pretty simple: you point- you go. The mixture of gadgets and propaganda you'd find in the 50's adds a nice touch. It's almost like you're playing inside of a giant dollhouse, or something built out of tinker toys. Remember all those little carboard houses and things you used to make as a kid or would simply dream up and wish you had them? Well, albeit physically impossible, this game has brought a sort of quaint fantasy world that melds Pleasantville with Little Big Planet and managed to keep it from being hokey. It's not over the top as to be annoying, just well suited for the puzzle you're solving and the area you happen to be in. "Going to the book" seems very 7th Guest style to me, so that's pretty neat. It's simple math formulas based on the puzzle you solve, but it's still pretty ingenious. It doesn't take long to figure out how to solve most of them, but even if you get stuck, your granddad was nice enough to leave you with a 1000 page handyman's guide, (which contains a whole lot of nonsense actually), but contains hints as to how to solve each puzzle, if you can decode what page number they are on. The game sports not too difficult of a challenge puzzle wise, but just enough to keep your brain sharp. Your trek begins at the entrance to *drumroll.* Lumino City and immediately starts of with a rather tame puzzle (graph theory majors need not apply). It's a point and click adventure/puzzle game where you play the role of Lumi who is off to find out where her Granddad ended up. Well, maybe not so literally, but it's up there. Is there more to him than first appears?Ī cross disciplinary team worked on Lumino City State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators, each discipline brought something unique to the design and execution of the finished game. Explore the unusual dwellings beyond the city gates and finding out more about her Grandad's intriguing life along the way. As Lumi welcomes Grandad back at the end of Lume, she is swiftly catapulted into a new epic journey and a hunt for Grandad. Lumino City continues where we left Lume. To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs. By exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Lumino City is a BAFTA award-winning handmade puzzle adventure game. ![]() ![]() Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal. Puede descargar Lumino City y los mejores juegos de Steam con GameLoop para jugar en la PC. Lumino City, es un popular juego de Steam desarrollado por State of Play.
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